![]() ![]() Mega Man is of an age where, not only was everything much more basic, but there were a lot less games. The games are designed to be replayed, many times. They were an extra-tough challenge but – the important bit – the controls were beautifully-engineered, almost the whole game was open from the off, and the rock-papers-scissors nature of bosses let you work out new paths over time. The games in the original Mega Man series were great for reasons that don't apply in 2016. That time is the mid- to late- 1980s, when the Nintendo Entertainment System was the most popular videogame console on the planet, and Mega Man was one of its marquee titles. 9 is impossible to separate from Mega Man and, as well as the design elements they share, it's a game trying to recapture a moment in time. ![]() Comcept raised just under $4 million to make this game in 2013 and, following several delays, have delivered what the fans wanted. 9, a spiritual heir to the Mega Man series Inafune co-created and stewarded through its greatest years, blasted past expectations. Comcept, founded by ex-Capcom developer Keiji Inafune, has had no such issues - and the studio's kickstarter for Mighty No. The game received mixed to negative reviews from critics upon launch, with criticism being directed towards the game's design, graphics, lack of content, voice acting, story, and technical performance on home console platforms.The problem for most new studios is making anyone pay attention. 9 was highly anticipated after it was announced, but lengthy delays and Comcept's decision to fund another project, Red Ash: The Indelible Legend, through Kickstarter were met with accusations of mismanagement. The game was originally scheduled to be released in April 2015, but was delayed multiple times until it was eventually released for PlayStation 3, PlayStation 4, Wii U, Windows, Xbox 360, and Xbox One in June 2016, with Linux and OS X ports released in August 2016, with planned versions for the PlayStation Vita and Nintendo 3DS never surfacing. However, several other features including additional stages, special modes and ports to other platforms were announced after additional "stretch goals" related to it were achieved, increasing the total funds obtained to over 400% of the original goal. 9 was successfully funded after two days of the launch of the campaign in September 2013. The minimum Kickstarter goal for Mighty No. ![]()
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